#ifndef _BOSS_2_ITEMS_MANAGER_H_
#define _BOSS_2_ITEMS_MANAGER_H_

#include "Boss2ItemEntity.h"

#define _POSITION_BOSS_ITEM_LEFT_X 149
#define _POSITION_BOSS_ITEM_LEFT_Y 4176
#define _POSITION_BOSS_ITEM_RIGHT_X 365
#define _POSITION_BOSS_ITEM_RIGHT_Y 4176

#define DELAY_TIME 15

class Boss2ItemManager
{
public:
	vector<Boss2ItemEntity*>* leftItems;
	vector<Boss2ItemEntity*>* rightItems;

	Boss2ItemManager();

	void update(long time);

	void draw(long time);

	~Boss2ItemManager();

private:
	int _count;
	int _time;

	void _create();
};
#endif